![contra nes levels contra nes levels](https://i.ytimg.com/vi/ZQuxmtHbtn8/hqdefault.jpg)
- Contra nes levels manuals#
- Contra nes levels manual#
- Contra nes levels code#
- Contra nes levels series#
![contra nes levels contra nes levels](https://contrapedia.files.wordpress.com/2012/10/4y3yfdh.png)
The series' trademark tight control is fully present here as well movement is fast and responsive, and the ability to adjust your jump in mid-air makes avoiding the constant barrage of bullets a much more manageable, and satisfyingly stylish, task. All of the essential elements return from the first game: side-scrolling shooting, eight-way aiming, fun power-ups and weapon upgrades, big bad bosses, plenty of cannon fodder, and - of course - one-hit deaths. While it doesn't stray far from the first game's formula for success, Super C stays true to its impressive pedigree, offering up rock-solid run-and-gun gameplay, an excellent co-op experience and a serious challenge.Īs members of an elite Earth defence force, players take on arch-villain (and alien) Red Falcon's enemy forces - now including brainwashed U.S.
Contra nes levels manuals#
Ironically enough, the censored Probotector games released for the European NES had manuals that were more faithful to their Japanese counterparts than the American versions.Konami's massively popular Contra became synonymous with side-scrolling shoot-'em-up action when it was released for the NES in 1988 - so much so that when the sequel hit Nintendo's home console in 1990, Konami felt confident that a single, stylized 'C' would be enough to evoke the series' name in the hearts and minds of loyal fans.
Contra nes levels manual#
Since there was no way cover their previous mistakes, the author of the manual this time declared that the main characters in Contra III were not Bill and Lance, but their apparent descendants, Jimbo and Sully.
Contra nes levels series#
When the series made it's appearance on the SNES in the form of Contra III: The Alien Wars, the intro made it clear that the game was set in the future (2636). Moreover, the setting was changed from the fictional Galuga archipelago to the Amazons and the nicknames "Mad Dog" and "Scorpian" were given to the main characters, Bill and Lance (who also lost their surnames in the process). Since the US NES version had no in-game storyline, the author of the US manual took the liberty of placing the game's plot in the present. However, when the NES version was localized, the cut-scenes were removed due to the fact that Konami was forced use a standard Nintendo-made mapper instead of the proprietary VRC4 mapper they used for the Japanese version (Nintendo had made no such restriction in Japan regarding the use of custom chips and cartridges, thus third-party companies were allowed to take such liberties if they wanted). The Famicom (Japanese NES) port even had an introduction sequence detailing the plot. The original Contra and its sequel, Super Contra, were set in the distant future, during the 27th century (in 26 respectively). The large amount of content removed reduced the game's data from 2 megabits to 1, suggesting this was done to save on manufacturing costs due to using a smaller ROM size. There is also even a hidden stage select menu.ĭespite this, the game itself plays identically, as no changes were made that affect gameplay. The original version also features a slightly longer ending sequence with an added scene. Many stages featured additional visual effects, such as blowing trees on the first stage, falling snow on the fifth stage, and literally the entire level pulsating on the eighth stage.
![contra nes levels contra nes levels](https://nesmaps.com/maps/Contra/ContraMapStage1.png)
These sequences were both cut, along with the music that plays during them. There is an opening sequence that explains the story, as well as a map screen between stages much like in Ghosts 'N Goblins. There are a large amount of content that was cut between the original Japanese Famicom release and subsequent international NES releases.
![contra nes levels contra nes levels](http://gamefabrique.com/storage/screenshots/nes/contra-02.png)
Characters remained human in other European releases. The game's European NES release was censored, changing the main character and other human-looking enemies to robots.
Contra nes levels code#
Trivia Cheat code Contra's infamous code for 30 lives (see Tips & Tricks), has become a minor part of video game geek culture, appearing on T-shirts and referred to in movies and television shows, and being mentioned as one of the greatest gaming moments of all time by the magazine Game Informer.